Annwvyn 0.3.2: setting things for the future

Written by Arthur Brainville - - no comments

Hi,

I invite you to read the release notes on GitHub first, but basically, I just released Annwvyn 0.3.2.

This version brings a new build system (using CMake), sets things to work nicely in Ogre 2.1, and add an automated testing framework, among other things

The goal of this article is not to discuss the state of the engine right now, but to be the canvas for my reflection about what should be Annwvyn 0.4

Read more Annwvyn 0.3.2: setting things for the future

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Annwvyn 0.3.1 : Ogre 2.1 rendering merged, BtOgre forked, libraries un-vendored.

Written by Arthur Brainville - - no comments

Just so you know, this article was written around the 0.3.1 release on GitHub, but wasn't published, as I forgot and had better things to do.

So, since the last article, the described changes have been made. Annwvyn's master branch is using Ogre 2.1. There's no binary distribution of this version of Ogre (that is still under heavy development and tagged as "unstable"), but it's already usable.

Some (small libraries) where in the source code of the engine (as "vendored code" you would said) and have been pulled out. TinyXML2 is now a dependency of Annwvyn. The case of BtOgre is a bit more complicated...

Read more Annwvyn 0.3.1 : Ogre 2.1 rendering merged, BtOgre forked, libraries un-vendored.

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Transitioning Annwvyn form Ogre 1.9 to 2.1, probably forking BtOgre, and "fixing" Annwvyn build mess

Written by Arthur Brainville - - no comments

Oh, gosh, that's a bit painful...

So, I had this in mind for at least 3 months. Annwvyn uses a version of Ogre that is from 2013, and was built around a simple sample of using the Oculus DK1 with Ogre, using the (quite old) RenderSystem_GL, and rendering via a fixed-function pipeline...

Basically, trying to do new things with 10 year old technology (well, not quite, but that's the idea).

I was looking at the news pages of the website of Ogre3D, that I never go see, because well. I was interested in the SDK download page. Problem is : what is on that web-page, is a SDK built in 2013. Ogre's development is in quite a weird state right now. The source code has multiple branches right now :

Read more Transitioning Annwvyn form Ogre 1.9 to 2.1, probably forking BtOgre, and "fixing" Annwvyn build mess

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One college year later

Written by Arthur Brainville - - no comments

Hi everyone,
I'm taking some time to write here now, I have finished my academic year and I'm currently in summer break.

Even if I havent writen about it here (time is expensive :-D), the developement of Annwvyn has progressed througout the last mounths.

Read more One college year later

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